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KGN Review
Translation of German Site KGN's
Ghost Recon Review
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Conclusion
Fans of code Codemasters tactics Shooter
may not approve, but Ghost Recon pleases me to a whole new
degree, further than Operation Flashpoint . And that is for
two reasons: First of all, the modern US uniforms simply work
better than the somewhat conventional 80s look. Secondly,
one feels oneself more as a Commander and not only as a small
passenger in a car.
As is the case for Hidden & Dangerous
I can at any time take a full check on the situation, and
independently control any unit, or issue instructions. A direct
comparison probably is unfair though, in particularly since
with Operation Flashpoint, one can take control of heavy machinary.
Rainbow Six - or Rogue Spear - veterans
became accustomed some special features of the predecessors,
e.g. the rich weapon arsenal, or the detailed planning phase
at the beginning of a mission, which they may miss. However
the majority of gamers will look forward to the easier and
more accessible 1st-Person-Shooter Gameplay.
Classical 3D-Shooter-Fans should be warned
however, stubborn running forward here is completely useless.
Only carefully planned assualts and good communication will
avoid the loss of the complete crew.
While their is no weapon viewpoint, just
as with the preceeding Tom Clancy title, this does not bother
me at all.
However, altogether an excellent mixture
from nerve-racking tension and spectacular fire fights (including
the realistic one shot a Kill principle) this game should
not be missed by anybody.
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