|
KGN Review
Translation of German Site KGN's
Ghost Recon Review
page
1 page 2 page
3 Page 4
The
position of mission objectives, team members and visible enemies
are pin-pointed by the Command overlay. Unlike the Rainbow
Six series, waypoints and orders for AI units are set 'on
the fly' during the game. For more realism, the game is played
strictly in the first person and third person views are only
possible when observing in multiplayer games, or watching
a replay.
Along with the Command overlay, the "Threat indicator"
is an indispensable tool. This is represented by a small circle
divided into segments to indicate the approximate direction
and distance of enemy threats. Enemy fire will also trigger
the indicator which will point to the general direction of
the gun-fire. The large and cumbersome in-game menu of the
R6 series has been replaced by a slick and inconspicuous graphical
display with the absolute minimal amount of necessary information
displayed such as weapon and ammunition. There is also an
option to hide the display panel if you so desire.
Role Playing
Ghost Recon incorporates an interesting role playing element.
At the end of a mission, survivors accumulate Combat Points
which are distributed to four skills - Weapons (aiming accuracy),
Stealth, Endurance and Leadership. When a character dies,
a new soldier fills the vacant position. However, this new
character will only have two thirds of the capabilities of
the character it replaces. If you dont look after your command,
you will find yourself in charge of a group of unskilled recruits.
Save option
There is an unlimited amount of ingame saves which is particularly
handy since like all the Tom Clancy shooters, there are no
Medipacks or 'magical' cures. Wounded soldiers need to skip
a mission if they are to get their full health.
No Driving
Vehicles are present in the game but are entirely controlled
by AI and cannot be driven like in Operation Flashpoint. For
instance, there is a mission where the objective is to protect
among other things, a 3 Abrahams tank convoy. Success in the
mission depends on the skillful interaction of tanks and infantry:
timing the cover fire provided by the tanks MGs to take down
hostile patrols and snipers but especially the anti-tank units.
Objectives
Despite the intense ingame action, there are many objectives
which require covert strategies such as spying at the defense
of the opponent, blowing up strategically important bridges
in order to prevent a hostile advance, or infiltrating a hostile
base in order to save American pilots shot down deep in enemy
territory.
page
1 page 2 page
3 Page 4
|