Introduction
There is a replay file to accompany this walkthrough,
you can download it here.
[Note v1.3.50. reqd]
Threat Assessment:
Estimated Number of Hostiles: 30 - 35 Tangos (Depending
on Level of Difficulty).
Firepower: AK47s, AK74SUs, AK74SU/GLs, SVDs, PKMs as
well as 1 - 60 Calibre Machine Gun Nest manned by 1
Tango.
Disclaimer:
I went with a Sniper and a Demo Spec. and Our Team's
Unis / Character / Weapons Mod - "SPV4". SPV4
is not required to complete this Mission but is needed
to View the Replay File Linked to this Walkthrough.
If You'd like to View the Replay, you can download SPV4
here.
There are many ways to accomplish these Individual Missions,
and this Walkthrough is only Intended as a Guide. There
are many other SOPs (Standard Operating Procedures)
that will be just as effective as this one.
If there was ever a Mission in "GR"
that required you to make the most economy of your Time
while on OPs - It is "Cold Steam". This Mission
requires you and your Team to be as Stealthy and as
Efficiently quick as is humanly possible. This means
dropping ALL Targets you put a scope on - IMMEDIATELY.
I emphasize this "Double-Time
It" attitude so explicitly due to the nature of
this OP. The INTEL - Which is the Bonus "X"
Objective - will quite likely never be obtained if the
FireTeam DOESN'T move smartly and quickly ( I still
Missed the Intel @ the Depot w/ a time of roughly 9
Minutes hitting the building from Insert - LOL ) . All
other OBs are of course not too difficult to complete,
as they are not as much on the clock as is the Bonus
"X" objective in this Mission. That being
said...
Objectives
X and 3 - Capture Intelligence Items and Secure
Depot Buildings.
Hostiles in this Area / Approx. 20
Tangos.
- On Insert - The Sniper and the Demolitions
Spec. should Double-Time it to the Rock Outcropping
90 meters to their 11 o'clock. Once there, have the
Demo Spec. hold Posn. while You as Sniper - Move Yourself
into a prone position, peeking just left of the Rock
Outcropping.
- Now - Just meters away from Your
Position ( 15 M ) will be a Patrol of 3 Tangos. These
3 Tangos ( If You've Double-Timed it to the Rock Outcropping
) will be at a stage of their Patrol Path that takes
them away from the Primary Hide beside the Rock Outcropping.
- Dump all 3 of these Tangos and then
Move the Sniper to face the 60 Cal. Machine Gun Nest
on the Hill by the SAM Launcher. If You move to the
spot by location designated on the Mission Waypoints
Diagram - You'll be able to just see the Top of the
Machine Gunners Head from Eyebrow to Cranium. Sight
in - Take a Deep Breath ( Repeat if Necessary ), and
then @ the middle of Your Exhale - Launch a .308 round
Up Range, and through the Machine Gunner's Forehead.
- At this Point the Sniper and the
Demo Spec. should now move to the Location designated
on the Mission Waypoints Diagram to task the Second
Patrol of 4 Tangos at the Far end of this Ridge. They
will be walking on the Ridge that runs alongside the
Valley just up the Hill from the Train Depot. There
will be 4 of these Tangos, and If You and Your Team
are set up where I've set the end of one of the Waypoints
on the Mission Waypoints Diagram - You'll be able to
see them Walk In / Sight them / Then Dump them. Be wary
though as when You begin to engage this Patrol they
will attempt to use the Lower Ground of their Location
to engage You more effectively. They will even go so
far as to evade down the Ridgeline and then Pop up in
an Attempt to Sight You before You do them.
- Once You have eliminated this Patrol
of 4 Tangos - You are basically free to now setup a
Primary Hide just overlooking the Train Depot Valley.
Scope the Area and construct this Shoot. It is Imperative
that You see all Patrols Possible before Your Team engages
ANY of these Tangos that now Patrol below You. They
will move to suppress Your Position and quickly move
to Overrun it as well.
- When You begin to take Targets here
- You should have Scoped ALL Targets, as well as estimated
the Order of the Shots, and on which Patrols those Shots
will be taken in what Order. I know this sounds like
Whoa - But its essentially a Methodical Process. Observe
the Routes that the Various Patrols take, but be quick
in Your Observations. A good Method for Me is - I'll
Sight a Front / Back / and Middle Tango on Patrol. As
soon as the Sight is dead on - I'll move on to Observing
any other Patrols My Scope may fall across following
the same Process.
- Once You've decided on the Order
of the Shoot - Dispatch All Tangos in the Train Depot
Valley with Immediate Haste as the Clock is ticking
on this Mission. Be mindful that Tangos from the Train
Depot below You will also attempt to Flank under Your
Left and Use the Rocks to eliminate Your Squad. Simply
move up as Quick as You can to the Left from Your Primary
Hide, and use the Ridgeline Rocks as Cover while You
bag them advancing up the rise towards You and Your
Team.
- Move You and Your Team to the Left
and down the wash to in front of the Train Depot. Approach
this Opening at a distance of approx. 90 meters, and
set up another Hide, Scoped on the Train Depot's Service
Bay Door Opening - Tent Camp side of the Depot.
- You'll see a Patrol of 3 Tangos
moving down the Length of the Parked trains inside of
the Depot, as well as another Patrol of 3 Tangos directly
Left of the Service Bay door Opening. Again - Construct
the shoot to take ALL Targets as fast as You possibly
can, and then Move to the backside of the ChickenWire
Shack - Rightside of the Train Tracks.
- It is at this Point that You'll
now see 2 Patrols of Tangos moving by the Depot Buildings
up the Rail Line. One Patrol will be moving on the Left
side of a Group of Boxcars while the other Patrol will
be Right side of the same Boxcars. Eliminate both Patrols
with Extreme Prejudice, and then Move up the Depot Buildings
going left to get the Widest angle of Approach as is
possible to the Building where the INTEL is being kept.
- Move You and Your Team up to the
First building You encounter in the Depot area. Don't
go in the Door Closest to the Large Gravel pile, but
rather the Door on this Building that is on the Side
between the two buildings. I say this as the Tangos
guarding the INTEL in this Depot Building have a Perfect
Fireangle on the Door from the Loft above. Pop that
Door and You'll get Popped. Therefore I suggest that
You use the Door on the Other side between the 2 buildings.
- Once into the first Building - Arm
Your AT4 - And then Move to the crate Designated by
the Picture in the Mission Waypoints Diagram. This is
the REQUIRED INTEL. Simply move close enough to the
Crate with your OP, and the INTEL will be considered
as being gathered by Your Team. Once the Demo Spec.
has achieved a FireAngle on the Upstairs Loft - AT4
them, and the Loft of this First Depot Building should
now be Sanitized.
- Now that You've gotten the INTEL.
It's time to move on to the First Objective of this
Mission as listed.
Objective 1 : Eliminate Mobile SAM
Launcher.
Hostiles in this Area / Approx. 3
Tangos.
From the Secured INTEL Building You
and Your Team should now move ( As Designated by the
Mission Waypoints Diagram ) all the way back to just
short of the Insert Zone on the Lower Ridge. From there
both You and Your Team should now move up the small
path that Approaches and faces the 60 Cal. Machine Gun
Nest. Have Your Sniper set up a Hide and prepare to
engage a Patrol of 3 Tangos guarding the SAM Launcher.
They will move into View up the rise by the SAM. When
all 3 Tangos are in Sight - Eliminate them as quick
as You possibly can. Not taking this Patrol Quickly
and Letting them set up will more than likely drive
one of the Tangos around the Rocks, where they'll then
attempt to back door Your Team up the Path You're now
on.
As soon as Your Team has dispatched
this Patrol - Move Your Demo Spec. to an Advantageous
Position so as to be able to make the shot on the SAM
Launcher with the AT4, from just below the 60 Cal. Machine
Gun Nest.
Once the SAM Launcher is destroyed,
it is time to Secure the Tent Camp, Call for Extract,
and then get back to CP in time for a Heineken.
Objective 2 : Neutralize Tent Camp.
Hostiles in this Area / Approx. 5
Tangos.
Double-Time Your Team past the SAM
wreckage and down the Ridgeline to just about 150 Meters
up the Rise from the Tent Camp. You will note a Patrol
of 3 Tangos as well as 1 Tango that appears to be talking
to another. He appears this way because He is. There
is one other Tango on the Blind side of the Tents to
Your Position. Do not worry about this Blind side Tango
now as He will present when the Time is right provided
You drop all targets as You should - And quickly that
is.
Scope the 3 man Patrol and take them
out. If You're efficient enough the 2 Tangos engaged
in conversation, will not even note that their 3 buddies
are now pushing up daiseys. Scope the Visible Tango
and Drop him, and as You see Him falling move Your Scope
to sight just between the Tents to his right. You'll
see Our 5th and last Tango getting set up to take a
shot at You and Your Team. Bag him then and that should
result in a Successful Mission for both You and Your
Team.
It is now time to get on the Horn
and get some Transport called in for Extract. Inbound
to CP - YeeHaww...
Tips and Strategies
- This walk-through was played on
elite. If you play either
of the other two difficulty levels, you can expect
less enemy encounters.
- There are a few snipers strategically placed on the
map. Use your Optics to scan any area you are about
to travel to, and always stay low. AI
Snipers won't miss if they get a shot.
- Look at the " Mission
Objectives " Diagram to obtain an estimate
of where you can expect to encounter bad guys. The
exact position, movement and encounter with the
enemy forces depends on many variables, so it may
vary slightly. Don't panic, Improvise.
- Move cautiously.
Don't stand up unless you are certain an area you
are about to enter is clear. At a minimum, kneel
when traversing to different areas. When holding,
go into the Prone position.
- Use the environment,
the Enemy does. Given the terrain, there are areas
where you can have a height advantage/disadvantage.
Select your position carefully. Many of the Enemy
troops are well hidden and waiting to get a bead
on you.
- If you're new to Ghost Recon, and
you're getting discouraged...use the quicksave and quickload feature. If
you're a Pro...try it with no saves, no threat indicator
and complete ALL of the objectives.
|