New Version released Some of you may have been having problems with the mission completing, this is more of a problem when playing in larger groups.
If you are having this problem then version 3 has been released which should fix this issue.
Intel suggest that there are Mexican rebels held up in a town called Los Mochis, the leader is called Miguel Morales and is believed to be developing a new type of air defence system named HUMRAAM this launcher provides high firepower, fire and forget capabilities which is controlled by computer, the rebels have been using this with great effect on our aircraft, these new weapons must be destroyed.
Up to now we believe that the rebels only have one of these systems in operation so it's down to you to go in and destroy it, there are more of these weapons being developed at this location so you must destroy these as well.
Before we can arrange your extraction you will need to disable the Intel Systems, these are being used to improve and develop the new weapon systems so this will also be to priority.
Good luck Ghost's.
Your mission: 1. Destroy HUMRAAM Systems.
2. Destroy Anti Air Depot.
3. Disable Intel Systems.
4. Destroy Adat A.
5. Destroy Chemical Stores.
6. Destroy Fuel Supplies.
Map list for Dedicated Servers: coop_tc02_los_mochis_day_v2
coop_tc02_los_mochis_night_v2
I would like to thank the TAW clan, =WBG=Ron and his World Brotherhood of Gamers, ebk52 and his team for all their help testing the alpha versions.
I have come up with what I think is a solution to having to include a lone wolf version for all my missions.
This will be the first "adaptive" map for GRAW2, when there is one player on the map then the mission will be in lone wolf mode, in this mode there are a total of 180 AI but if more players join after the mission starts (this will work at any point in the map) then the mission will update itself at the next trigger and change to the multiplayer version which has 350 AI.
The same thing will happen if you start the mission with more than one player which gives you the multiplayer version from the start, if some of the players were to leave the mission after it starts and you end up with just one player on the map then it will revert to lone wolf mode when you activate the next trigger.
When the mission first starts you will see a switch on the wall, this will allow you to activate the multiplayer version (when the light is on) if you are playing alone giving you all the AI that's in the multiplayer version.
What you can do here is, if you find the mission to hard you can go back to the switch and turn it off so when you activate the next trigger it will be back into lone wolf mode.
Likewise if you start in lone wolf mode and find it to easy just go back to the switch and turn it on and when you activate the next trigger it will then be in multiplayer mode.
Please note: The switch will only work if you are playing the mission alone, if there is more than one player then the mission will be set to multiplayer mode automatically.
Thanks to the Beta Testers: Rocky @Ghost Recon.net, sdavidson34, daro48, triplex, Rahnman Zero Goose JayBOT mexicobob & the rest of the team @ TAW.net (The Art of Warfare), Bogie Viper Anthony and their team @ AGB (agbgaming.com), kaapo, porterslug, JustFineKill, =WBG=Ron and his team @World Brotherhood of Gamers (world-gamers.co.uk) and Clyde67.