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All Ghost Recon
Monthly News Archive for
January 2008
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Tuesday Update for GRAW2 X360 Posted by Dannik on Tuesday, January 29 2008
After a forum database issue destroying data at the official Ubisoft forums, word comes down that Tuesday (check your time zone, Tuesday is a vague notion depending on where you live) update has two parts.
The free portion is a new weapons pack for SP, while the new paid content will also be released. Speculation on the cost for the new map/mission pack is rampant, due to apparent inconsistencies between Ubisoft and Microsoft, but it should be available on the Live Marketplace in less than 24 hours from this time of posting.
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GRAW 2 X360 Co-op Mission Collection Released? Posted by Rocky on Monday, January 28 2008
Confusion surrounds the release of the highly anticipated GRAW 2 co-op collection for the X360. Today gamers around the world recieved an e-mail from Ubisoft with details including the purchase price in microsoft points, and stating it was available "now". The problem being, different people were quoted different prices, and the collection is not actually out.Read the email, see the movie clip, and keep up to date with developments in our forums here.
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Co-op Collection Info Coming Soon Posted by Dannik on Saturday, January 26 2008
Info inbound from Kimi indicates a formal announcement coming on Monday, about the pending Co-op Collection add on pack for GRAW2X360.
Take part in the discussion!
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Sound Nomination for GRAW 2 Posted by Rocky on Wednesday, January 23 2008
The Academy of Interactive Arts & Sciences has shortlisted GRAW 2 in their 11th Annual Interactive Achievement Awards for the Outstanding Achievement in Sound Design category this year. Forum discussion here.
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GRAW 2 for Free Posted by Rocky on Monday, January 21 2008
Fileplanet are offering GRAW 2 PC as a free download for new subscribers. Rainbow Six Vegas is also up for grabs, more details at Fileplanet.
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Co-op Too Difficult for Developers? Posted by Rocky on Sunday, January 20 2008
The reward offered by co-op gaming is very familiar to many Ghost Recon fans, especially those have have enjoyed playing in any of the many co-op tournaments over the years. Nine team mates playing together against the AI enemy, multiple mission objectives, built in scoring, and modding tools to easily create an endless supply of new missions, are some of the reasons that Ghost Recon is arguably unmatched in gaming history for quality tactical co-operative gaming. Todays generation of gamers would be overjoyed to hear that their favourite franchise was about to release a title with the above features, and probably shocked to hear that those same features are already available in a game released seven years ago! The thing is, with the orginal Ghost Recon, Red Storm Entertainment seems to have created a game more than eight years ahead of its time, as todays AAA releases can't match Ghost Recon's impressive co-op feature list, infact those features seem to deteriorate with every new release. Look at Rainbow six Vegas 2, while we might hope that the 9 man co-op limit with Ghost Recon had been surpassed, it has apparantly been decreased to two! A recent article on C&VG highlights the difficulties faced by developers when creating a game with co-op functionality. The question we should be asking is, if Red Storm could code it seven years ago, why isn't every game developer striving to expand on those Game of the Year features, rather than cutting back? Or is co-op too difficult for todays developers to code in as the C&VG article seems to indicate - post your opinions in our PC Gaming forum!
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SANDF Update Posted by Rocky on Saturday, January 12 2008
There's been a real resurgence in Ghost Recon 1 interest lately, exhibited mainly by the release of some new and updated mods, and also the recovery of some recently rediscovered mods which are being added to the Ghost Recon download section on a daily basis. Today though one update in particular caught my eye, the Southafrican Army Defence Mod has just been updated by GWDS to version 2. This means no more bugs, and even better, no more copyright issues with the SOAF maps as they have been moved to a new expansion pack which requires the SOAF game to be pre-installed. You will need The Sum of all Fears installed on your PC to enjoy this new pack as it uses maps from the official installation. Discussion on this mod can be found here.
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