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Reconnaissance Files
Game Resources | Multi-Player Spawn Camping | Survivalist Equipment | Camping Equipment | Camping Resources
Ghost Recon Advanced Warfighter
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GRAW Hints
The full list of hints as displayed during GRAW loading screens. |
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AGEIA Physics
Read Rocky's report explaining the ins and outs of AGEIA technology. |
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NYR's Ghost Recon Interview
Our exclusive interview with members of the Ghost Recon 2 and 3 development team, including exclusive new Summit Strike images. |
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BCHS by Dannik
Bone Conducting Helmet Systems explained by Dannik! |
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OTMHS by Rocky
On The Move Hydration Systems explained. |
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GR:AW Modding
Ghost Recon 2
General Ghost Recon 2 Reports
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FFWS by Stalker
The Future Force Warrior System . Stalker reveals the development programme and features of this intruiging new system, to be used in Ghost Recon 2. |
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BCHS by Dannik
Bone Conducting Helmet Systems explained by Dannik! |
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OTMHS by Rocky
On The Move Hydration Systems explained. |
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E3 2004
Dick Splash comes back form E3 with news on Ghost Recon 2 and plenty of booth babe photos! |
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Ghost Recon 2 Speculation
A report from zjj investigating the future of Ghost Recon, in advance of any official announcement on Ghost Recon 2 from Ubi Soft. |
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Ghost Recon
General Ghost Recon Reports
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Texas Militia Interview
An early look at Riley's new for 2012/12 Ghost Recon unofficial expansion pack - Texas Militia. |
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Character Statistics
This is a great report from Sartillies explaining all about combat points and how to use them effectively in the Ghost Recon campaign. |
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iL-2 Forgotten Battles
A Special report from Whiteknight77 taking a look at the very popular sim form Ubi Soft. |
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Combat Elite
A special exclusive interview with ex-Ghost Recon developer John Sonedecker on his new project - Combat Elite. |
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MSI Ghost Recon Fix by Ric O Chet
A fix for pople trying to play and patch the bundled version of Ghost Recon. |
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X-Box Mode by GreatGold
A hotly debated topic focusing on the mysterious X-Box option in the PC version's config file. |
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Anti Alias by Whiteknight
Whiteknight investigates the effects of Anti Aliasing and Anisotropic Filtering on performance and visuals. |
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Modder
Spotlight - Jack57
Chems interviews Jack57 - Ghost Recon mission scripter and producer
of some of the finest Ghost Recon campaigns ever seen. |
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Ghost
Recon Replays
A detailed look at how Ghost Recon records replays, including how
to solve problems running replays, and the keys used to view and
control replays. |
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RSE
Soldiers
Sartillies investigates the names of the Ghost Recon characters,
with interesting results! |
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DYNACOMP Interview
Head of the Ghost Recon Mod project DYNACOMP gives a preview
of this upcoming and intriguing mod. |
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3D Glasses Review
(Nvidia)
An indepth review of E-Dimensional's 3D Glasses system, an amazing
gadget that turns Ghost Recon into a fully 3D environment. |
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XP Tweaking Guide
Phantm takes us through the various steps involved in getting Windows
XP tweaked to enhance Ghost Recon playability. |
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Graphics Settings
A report from Schenkanator explaining the various options for adjusting
Ghost Recon's graphic settings. |
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Ghost Recon 2
Fan Wish List Part 1
A report from zjj summarising the huge interest in the prospect
of Ghost Recon 2. |
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The Siege Report
Our massive Report dedicated to the Ghost Recon game of Siege.
With contributions from the best Siege players around this
report covers every aspect of the game. |
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Damage Guide
An investigation into the Ghost Recon damage model. Includes
an explanation from the Dev Team, and a fan experiment. |
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ASE 60 Second
Guide
Rocky's quick guide to using the excellent All Seeing Eye. |
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IGS Interview
An interview with the head of the IGS, bringing a new level
of anti-cheat measures to Ghost Recon. |
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King Camper Interview
An interview with the winning team of the King Camper Tournament. |
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Uninstalling GR
How to manually uninstall Ghost Recon and remove those pesky
registry entries. |
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Mod Pack 2
In Association with PCGamer, the best of Ghost Recon mods
- Nov 2002. |
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Mod Pack 1
In Association with PCGamer, the best of Ghost Recon mods
- Sept 2002. |
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Sniper
Tactics
An exhaustive 2 page report from SOTO Mac covering the best
use of Snipers in Ghost Recon. |
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Game
Codes
Over forty codes to help you play the campaign, and lots of
other cool and weird effects. Also lists over 30 developer
codes. |
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Threat
Sensor
RSE Staff explain what the Ghost
Recon Threat Sensor is, and is not. |
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Combining
Weapon Mods
Getting errors trying to run two weapon mods? Yoda explains
how to correct the problem. |
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Awards
Briefing - Medals
Saint explains the real world function of these medals, and
the circumstances which lead to a Ghost being awarded the
various in-game medals. |
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Ghost
Recon Reviews
All the on-line reviews we could
get our hands on. Check it out for scores, brief summaries,
and links. |
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Where
are the Helicopters?
An exclusive report from Jester,
which proves the existence of Helicopters in GR, and briefly
explores why they were removed prior to the games launch. |
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Mods
for Newbies
In this report we have detailed
the various types of mod, where you can get them, how to install
them safely, and multiplayer instructions. |
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mIRC
Ghost Recon chat room |
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Links
Ghost Recon community websites |
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Gallery
Screenshots and concept
art. |
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Island Thunder
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Full
Review
Our detailed Review of the 2nd awesome Ghost
Recon add-on. |
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Desert Siege
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Review
Our exclusive review of Desert Siege |
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Summary
Pre-release content summary for Desert Siege, including new
images. |
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Modding
Ghost Recon
Tutorials for Modding Ghost Recon
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NYR's IGOR Guide
Here's a nice and basic guide to Quick and Easy Patrols and Mission Setup from NYR32. Includes instructional movie downloads by Rocky.
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Export
Settings
Chems shows the 3 basic settings required to export from
3dsm for Ghost Recon. |
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3dsm
Tutorial
A quick and easy tutorial on getting started with 3dsm from Chems. |
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Scripting
Helicopters
A nice tutorial from Flanker56 to help add some extra realism thanks
to helicopters! |
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Texturing Tutorial by SnowFella
Using 3dsmax to texture individual faces and polygons without detaching them first. |
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Skinning
FAQ
This is a great introductory tutorial from avey2904 that explains
all those mysterious terms like RSB, CHR and ATR amongst other basic
information for skinning Ghost Recon characters. |
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Mike Schell Interview By: Jester
An interview with the man that brought ground breaking modding tools to Ghost Recon. |
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Official
IGOR Guides
The Ghost Recon development team produced two PDF IGOR guides
for the community. You can download both files in this one
zip file here. |
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CHR
Modeling
Ruin explains how to attach a model, attach bones to the
model, fix lost vertices and export a CHR file. |
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Weapon
Modeling
An excellent step by step guide to producing low poly count
weapon models. By Black Sabbath. |
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Random
Scripting Elements
A sample mission script and text showing how to include random
elements into your mission scripting. |
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Modding
Your Face
Shot's excellent tutorial shows you how you can make a guest
appearance with the Ghosts! |
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Map
Modding Tutorial
=SeALZ=Papa6 takes us through the preliminary stages of making
a brand new Ghost Recon map. |
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Installer
Tutorial
Earl takes us through each step of the process towards achieving
a fully functional automatic clickteam installer for Ghost
Recon mods. Updated with details on other installer options. |
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Weapons
Modding
Parabellum explains the intricacies of modding weapon
statistics. |
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Investigating the lost Helis By:Firestar~*
Early investigations into how helicopters could be modded into Ghost Recon. Putting choppers into Ghost Recon was a remarkable modding achievement, this is arguably where it all started. |
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IGOR
Basics
Wolfsong's IGOR v1.0 Tutorial for beginners. |
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Map
Retexturing
Using this technique it is fairly easy to create some dramatic
lighting effects on modded maps. |
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Modding
the Sky
Put your own Sky into Ghost Recon with this excellent tutorial
from Firestar. |
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Real Life Special
Forces
Real world Special Operations
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Iwo Jima by Rocky
A special report on the World War II campaign at Iwo Jima. |
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D-Day by Rocky
A special report from Rocky on the 60th anniversary of D-Day. |
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US
Army Special Forces
Special report on US Army Special Forces including The 5th
Special Forces Group, linked to The Ghosts. |
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Land
Warrior
A key element of Ghost Recon will
be effective use of Land Warrior technology... |
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Ghost
Recon Heroes I
The Last Stand of Khe Sanh Area :
In late July 1971, U.S. intelligence began tracking a large
enemy force shifting across the DMZ... |
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Hardware Reviews
Hardware for gamers.
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Ageia Physics
Rocky explains the emerging technology destined to make games look totally realistic. |
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3d Glasses (Nvidia)
We took a very close look at games through 3d glasses, and we were amazed! This is the Nvidia review. |
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3d Glasses (ATi)
We took a very close look at games through 3d glasses, and we were amazed! This is the ATi review. |
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Ghost
Recon Archive
We were writing articles before Ghost Recon was
even released!
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ECTS
Ghost Recon Preview
Mod Viper takes us through a detailed description of Ghost
Recon as presented at ECTS early in September 2001. |
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GamePro
Article Inaccurate
Whilst GamePro got the scoop on the
first news and images of Ghost Recon, accuracy suffered on
at least two key points... |
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Walkthroughs
GHOST RECON
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Mission
1 Walkthrough
We have two different Walkthroughs for the first Ghost Recon Mission.
The first is by staff member Daywanderer, and can be found here.
A second walkthrough by one of our Consultants, Ian, can be found here. |
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Mission
5 Walkthrough
Yodasplat puts together a very detailed and cool walkthrough for
The Embassy. |
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Mission
6 Walkthrough
NYR's walkthrough for Witchfire. |
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Mission
7 Walkthrough - The River
SOTO Mac's route to success for Mission Number 7 |
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Mission
8 Walkthrough - Zebra Straw
Yodasplat's walkthough for this intense clock based mission. |
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Mission 10 Walkthrough - Dream Knife
Schenkanator's walkthrough for this night-vision mission. |
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Mission
11 Walkthrough - Dream Knife
Schenkanator's walkthrough for this night-vision mission. |
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Mission
12 Walkthrough - The Docks
Another nice walkthrough from Crimson for what could be described
as one of the trickier missions - The Docks. |
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Mission
13 Walkthrough - Arctic Sun
A nice walkthrough from Xian Saint for the airport mission. |
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Mission
14 Walkthrough - Willow Bow
An entertaining walkthrough from Sartillies for this tricky mission. |
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Mission
15 Walkthrough - Red Square
Nice pictorial walkthrough from Crimson for the final mission in
this campaign. |
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DESERT SIEGE
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Mission 8 Walkthrough
Torn Banner SOTO Mac guides
us through Desert Seige Mission 8 with a couple of neat
flash animations to help. |
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ISLAND THUNDER
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Mission 1 Walkthrough
Watchful Yeoman by Xian Saint |
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Mission 2 Walkthrough
Angel Rage by Whiteknight |
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Mission 3 Walkthrough
Jaguar Maze by Whiteknight |
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Mission 4 Walkthrough
Hidden Spectre by Jester |
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Mission 5 Walkthrough
Rapid Python by Jester |
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Mission 6 Walkthrough
Liberty Storm by Xian Saint |
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Mission 7 Walkthrough
Ocean Forge by Xian Saint |
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Mission 8 Walkthrough
Righteous Archer by Xian Saint |
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CUSTOM CAMPAIGNS
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POSTCARDS
FROM PERU by Jack57 Mission 1 Walkthrough
By Crimson |
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POSTCARDS FROM
PERU by Jack57 Mission
2 Walkthrough
By Crimson |
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POSTCARDS
FROM PERU by Jack57 Mission
3 Walkthrough
By Crimson |
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POSTCARDS
FROM PERU by Jack57 Mission
4 Walkthrough
By Crimson |
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POSTCARDS
FROM PERU by Jack57 Mission
5 Walkthrough
By Crimson |
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POSTCARDS
FROM PERU by Jack57 Mission
6 Walkthrough
By Crimson |
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POSTCARDS
FROM PERU by Jack57 Mission
7 Walkthrough
By Crimson |
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INTERVIEWS
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zjj Interview
GhostRecon.net Administrator zjj is interviewed by the community. |
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John Sondecker Interview
Whiteknight interviews Jogn Sonedecker, ex Red Storm game designer now starting up his own games design studio - Blackfoot Studios. |
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Hackcam
We talk with the developer of an innovative new anti-cheat initiative. |
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